Johnny's Software Saloon

Weblog where I discuss things that really interest me. Things like Java software development, Ruby, Ruby on Rails, Macintosh software, Cocoa, Eclipse IDE, OOP, content management, XML technologies, CSS and XSLT document styling, artificial intelligence, standard document formats, and cool non-computing technologies.

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Location: Germantown, Maryland, United States

I like writing software, listening to music (mostly country and rock but a little of everything), walking around outside, reading (when I have the time), relaxing in front of my TV watching my TiVo, playing with my cat, and riding around in my hybrid gas/electric car.

Tuesday, May 02, 2006

Microsoft making their own physics SDK/API

Apparently, Microsoft is working on a new API to do math/physics computations for writing computer games specifically for MS-Windows running on Intel-based desktop computers.

There has been an open source Java one for years, called JScience. It is very mature, and incredibly powerful.

Parts of JScience are on their way to becoming the reference implementation of a new JSR standard being created under the JCP.

This Java library runs on just about any computer: mainframe, server, desktop - you name it.

Even on different operating systems. On one Intel-based Mac, for instance - you could run it under Mac OS X, MS-Windows, or Linux.

Digg:
There are no concrete details as of yet, but we can expect Microsoft physics SDK to become a part of DirectX 10 late in the game, though most likely it will be a standard feature of DirectX 11. The Inquirer says that this is as good a sign as any of market validation of the physics accelerator concept.


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