Microsoft making their own physics SDK/API
Apparently, Microsoft is working on a new API to do math/physics computations for writing computer games specifically for MS-Windows running on Intel-based desktop computers.
There has been an open source Java one for years, called JScience. It is very mature, and incredibly powerful.
Parts of JScience are on their way to becoming the reference implementation of a new JSR standard being created under the JCP.
This Java library runs on just about any computer: mainframe, server, desktop - you name it.
Even on different operating systems. On one Intel-based Mac, for instance - you could run it under Mac OS X, MS-Windows, or Linux.
Digg:
read more | digg story
There has been an open source Java one for years, called JScience. It is very mature, and incredibly powerful.
Parts of JScience are on their way to becoming the reference implementation of a new JSR standard being created under the JCP.
This Java library runs on just about any computer: mainframe, server, desktop - you name it.
Even on different operating systems. On one Intel-based Mac, for instance - you could run it under Mac OS X, MS-Windows, or Linux.
Digg:
There are no concrete details as of yet, but we can expect Microsoft physics SDK to become a part of DirectX 10 late in the game, though most likely it will be a standard feature of DirectX 11. The Inquirer says that this is as good a sign as any of market validation of the physics accelerator concept.
read more | digg story
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