Johnny's Software Saloon

Weblog where I discuss things that really interest me. Things like Java software development, Ruby, Ruby on Rails, Macintosh software, Cocoa, Eclipse IDE, OOP, content management, XML technologies, CSS and XSLT document styling, artificial intelligence, standard document formats, and cool non-computing technologies.

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Location: Germantown, Maryland, United States

I like writing software, listening to music (mostly country and rock but a little of everything), walking around outside, reading (when I have the time), relaxing in front of my TV watching my TiVo, playing with my cat, and riding around in my hybrid gas/electric car.

Wednesday, March 01, 2006

Quake 4 available for Macintosh

Not everyone is convinced that the Macintosh is a suitable gaming platform. Well, they should be.

The Mac is steeped in gaming-friendly technology:

  • highly optimized OpenGL 3D graphics pipeline

  • fastest C/C++ and Objective–C compilers around: GCC 4

  • Xcode IDE that is fully integrated with GCC compiler

  • very mature profilers and debuggers



Aspyr February 2006 Newsletter:
QUAKE 4%u2122 is available now for $49.99 through Aspyr%u2019s website. This title is rated %u201CM%u201D for %u201CMature%u201D by the ESRB. For more information, you can also visit the Official QUAKE 4%u2122 site.
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Now that the new MacMini with DualCore Intel processors has been released, running 2-3 times the speed of its PowerPC based predacessor, the Mac is sure to become a gaming platform of choice.

Granted, lots of games still run on Windows XP that won't run on Mac OS X. But think about it, do you really care if the 9900 worst games run on the Macintosh, so long as the 100 best games do?

Also, who really knows how many games written for Windows XP during the past 5 years will run on Microsoft Vista when it comes out? Judging from past OS upgrades, a lot of games will not run on Windows Vista anyway.

Vista is going to be a whole new ball game. Going from a 32-bit to a 64-bit OS is going to break a whole lot of game software, probably. First, the Windows XP API is designed for 32 bits - not 64 bits. Second, the graphics API (GDI) is being replaced. And third, game software often directly manipulates/expects certain graphics hardware. Something bumping up the OS to a new version generally conflicts with.

We will see.

In the meantime, go check out the newest games for the Macintosh.

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