Speaking of computer games, Inform looks like a really serious way to create stories to play in
I just stumbled across a new programming environment called Inform that has grown up in the wake of the once incredibly popular Zork adventure games.
Zork was inspired by the original Crowther and Woods text-based role-playing adventure game called, appropriately enough,
Unlike Adventure, which had a pretty limited parser (VERB-NOUN was about as smart as it got), Zork had a really smart natural language parser.
I think the original Adventure game was written in FORTRAN.
Zork was written in an object-oriented dialect of LISP called MDL. It ran on minicomputers, which were much more powerful than the desktop computers of that time. Not our time, however.
If you want a quick introduction to an enthusiasts impressions of the latest version, Inform 7, go read what 0xDECAFEBAD has to say about it in Inform 7 is insanely wonderful and full of words.
Zork was inspired by the original Crowther and Woods text-based role-playing adventure game called, appropriately enough,
Adventure.
Unlike Adventure, which had a pretty limited parser (VERB-NOUN was about as smart as it got), Zork had a really smart natural language parser.
I think the original Adventure game was written in FORTRAN.
Zork was written in an object-oriented dialect of LISP called MDL. It ran on minicomputers, which were much more powerful than the desktop computers of that time. Not our time, however.
If you want a quick introduction to an enthusiasts impressions of the latest version, Inform 7, go read what 0xDECAFEBAD has to say about it in Inform 7 is insanely wonderful and full of words.
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